Who I am
My name is Michael, I have over a decade in the gaming industry and I have been on the launch teams for some of the biggest multiplayer games in existence.
I have achieved a lot in my career, so thought the best way for you to get to know my skills, experience and the type of things I am good at is to provide a timeline of the past 10 years.
Timeline
Feb 2014 - Joined a small Start-up called Multiplay to help with tech support for B2C game servers and the huge influx in Rust servers.
Helped with technical support for game servers for over 50 different titles including Minecraft, Ark, Farming simulator and more.
Provided infrastructure support for multiple game tournaments across a number of Insomnia game festival events.
Received my first bit of experience working with AAA game studios by helping out with migrating Respawn’s Titanfall 1 from Azure onto Multiplay’s tech.
Oct 2016 - Lead technical support for the launch of Respawn’s Titanfall 2 on Multiplay’s hybrid scaling technology (Also pretty sure I was one of the first people to complete the campaign in the world)
Apr 2017 - Promoted to technical operations manager, in charge of Multiplay’s entire technical support division.
Nov 2017 - Unity acquires Multiplay, my job becomes more about teaching the wider Unity organisation what exactly it is we do.
Jan 2018 - Promoted to Unity’s Global Support Manager
Went on to build, hire and train a full developer support engineering team, spread out across the UK, USA and South Korea.
Continued to train international members of Unity on what Multiplay’s tech stack is capable of.
Feb 2019 - Was directly in charge of providing launch readiness support for the biggest game launch of my career, Apex Legends.
Sep 2019 - Started a new role as a technical support manager at my second start-up, Gameye.
Along side the CPO, ran the world’s first test of multiplayer game servers on a 5G network with the help of Vodafone.
Helped launch a number of games on Gameye’s tech stack including Pacer, Chivalry 2 and Slapshot: Rebound
Feb 2021 - Started up my own consulting gig, focusing on providing my services and expertise to a number of different start-ups and industries.
Helped Accelbyte with their hyper scaling technology, including customer facing documentation, hardware procurement and best practices for launching online games.
Finalized my first sales deal, providing one of Accelbyte’s clients with bare-metal infrastructure across multiple different countries, totalling $70k a month in hardware.
Dipped my toes into the world of Fintech to help improve Argyle’s technical support capabilities.
Aug 2021 - Alongside my brother, formed our own start-up providing low cost 3D printing on demand - 3Dnow.uk
Provided over 100 unique customers with their 3D printed designs directly to their door.
Jan 2022 - Joined G-core and began my business development career, learning how Cloud and Bare-metal infrastructure works behind the scenes.
Managed to achieve 70% of my yearly target in a single deal, providing infrastructure to a UK based low orbit satellite broadband provider.
April 2023 - Joined Creative Assembly as a Service Operations Engineer to help get their new live services game, ‘Hyenas’ ready for launch.
Unfortunately Hyenas was cancelled, but I did play a part in launching Total War: Pharaohs.
Jan 2024 - Took on a new role as a Cloud Optimization Engineer, with the focus on reducing Creative Assembly’s cloud spend. Within a few months, I had reduced their total Cloud bill by 40% per month.